Edward Owen.

I'm a 23 years old Multimedia Engineering student at University of Alicante. I'll graduate with a majoring in Video Gamesand Virtual Entertainment after delivering my Final Degree Project in 2019. Besides having a technical formation, I want to put my programming skills and sense of aesthetics at work to become a better professional in the field of Tech Art.

Interests

Tech Art

I love designing and implementing tools to accelerate the 3D production process of my teammates. I'm always trying to get better in both programming and art to be able to communicate and contribute as much as I can in both aspects.

Gameplay & AI Programming

I like building gameplay systems and logics such Player controls, enemies behaviour and spawn systems.

Graphics Programming

I want to put my programming skills and sense of aesthetics at work to create beautiful graphics for videogames.

3D Modelling and Texturing

Passionate for 3D environments and assets modelling. In my spare time, I like to learn modern modelling and texturing techniques, especially about procedural environments and PBR materials.

Testimonials

Resume

7 Years of Experience

Education

SEP 2015 - PRESENT
University of Alicante

Bachelor's Degree in Multiemdia Engineering

Specialization on Video Games and Virtual Entertainment. 2 subjects with Honors.

Experience

JUNE 2019 - PRESENT
Mechanical Boss S.L.

Technical Artist Intern

Working on an unannounced project for Nintendo Switch, developing map integration tools in Unreal Engine for Artists and Level Designers. Also, giving support on tasks related to optimization, debugging and code maintenance.

OCT 2018 - JUNE 2019
Inspire: The Game (PC)

Lead Graphics Programmer, AI programmer, 3D Artist

Drone racing game with a battle component, developed by 5 Multimedia Engineering students from scratch with C++ and OpenGL.

SEP 2018 - OCT 2018
Bring RGBack! (Amstrad CPC 464)

Gameplay and GUI programmer

Vertical scrolling, shoot' em up game developed with Assembly (Z80 microprocessor) for the CPCRetroDev 2018 contest.

2017
We Will Not Fall (PC)

AI programmer, Level Designer

Strategy and Rogue-Like game developed by 4 Multimedia Engineering students using C++ and SFML for learning purpose.

Coding Skills

C / C++

70%

C#

50%

Z80 Assembly

60%

Java

50%

MEL

30%

MAXScript

40%

Python

20%

Design Skills

Autodesk Maya

50%

Autodesk 3ds Max

60%

Zbrush

30%

Substance Designer

20%

Substance Painter

35%

Photoshop

65%

After Effects

50%

Portfolio

My Works
Inspire

Inspire

Games, Programming
Genesis Engine

Genesis Engine

Graphics, Programming
Bring RGBack!

Bring RGBack!

Assembly, Games, Programming
We Will Not Fall

We Will Not Fall

Games, Programming
C++ Galaga Clone

C++ Galaga Clone

Games, Programming
R-TYPE Remastered

R-TYPE Remastered

3D Modelling, Animation
Pixar Parody

Pixar Parody

3D Modelling, Animation
Suicide Mall

Suicide Mall

3D Modelling

Contact

Get in Touch

+34 695 90 19 39

Ancha de Castelar Av.

185 - 7G - 03690, Alicante

contact@edwardowen.es

Freelance Available

Contact me!